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Avinash_Tyagi said:
^ no its the game, the balance board on its own is a glorified pad, ti was the games that could be played on the board that captivated people

No people bought Wii because they played it, and loved the games, especially Wii sports, that game converted millions to Wii.

no, the core games wouldn't have helped profits, because they don't sell as much, bridge titles and expanded audience sells more. Iwata didn't say they blew it on games or needed more core, what he said was that they didn't keep a continuous supply of quality games going, for much of the year no real releases came out, and Wii music and Animal crossing were underwhelming, it wasn't until the second half of the year that software picked up and it wasn't until recently that real hardware movers were released.

I didn't say Iwata said they needed more core.  He said they had insufficient quality games, agreed, and I say that it's naive to think that N can always have a guaranteed string of 15million+ casual titles.  That's speculative and unwarranted, so don't expect it: make core, too.  And core games could help sales and profits: even though not selling 15 million each, there is still profit on each one produced.  I'm suggesting produce them in addition to, not instead of, casual titles.

When someone describes or hears about a Wii game and body movements are involved, and that is a large part of the allure, the person is excited about the hardware; that's what allows the immersion they are excited about.  If the same "game" were on an expensive console with a standard, intimidating gamepad (if even possible), neither the game nor the console wouldn't take off in sales.  We both know that it's both the hardware and the software, and I admitted that if N had made totally crap games for the Wii, it wouldn't have done well.  On the other hand, the gimmick of the hardware goes a long way, so your insistence that sales of casual games means the quality of the games is high is misplaced.