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omgwtfbbq said:

xbox 360 and PC could easily do Lair. Wii would not be able to have the scale involved but it's not something special about the Cell processor. Millions of objects means what exactly?

1) Lots of polygons, which are handled by the GPU rather than the Cell (despite Sony's original intentions). I suppose you could offload them onto the Cell partly but I imagine it would be a real pain.
2) Millions of AI scripts? Cell SPU's are vector units, completely useless for AI.

yeah that's about it. I fail to see how Cell would improve this situation at all over the X360 (which has a superior graphics card to the PS3, and 3 POWER6 cores meaning much better general purpose programming.

Basically, games with realistic physics will be the area which the Cell will shine. We could see games with amazing realistic physics, for instance, if something blows up, it could break up realisticly and have the pieces fly and hit things realisticly. Whether developers will use this or not is another story. I don't see this kind of stuff in Lair, though.

So basically, power of cell depends on what you use it for


 I don't necessarily know if that's correct... I think the Wii could do something like Lair but just scaled back a fair bit... look at rogue squadron and tell me that doesn't look amazing on GAMECUBE, that game made me go WOW crazy the GC can do THAT?

Of course Lair how it is now in HD the Wii COULD NOT DO, but scale the def back and lower the detail in the models a bit, lower a few other effects and the water shaders etc I think Wii could do something similar.  I just don't find Lair THAT technically impressive, it's technically impressive using some obscure techniques (especially the water shader) but because i've seen the water shader in crysis anything shorter seems last gen to me honestly.