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Soriku said:
Riachu said:
Soriku said:
g-value said:
Holy sh*t, Toriyama (FF13's directer) says that even if the other characters are alive, if the party leader (the character you are controlling) dies in a battle, you get a Game Over. Oh man, its going to be P3 all over again.


Uh oh. Somebody kill this mechanic. Kill it with fire. It's annoying in KH, it's annoying in Persona...don't bring it into more series.

But the heal HP after every battle thing is a feature more RPGs should have. This gives them an excuse to up difficulty too.

This is a great feature.  FFXIII will be the first well reviewed JRPG to use this mechanic.  We won't be wasting MP and it will balance out the difficulty since FFXIII is suppose to be harder than previous games in the series.  I cannot tell you how useful this mechanic would have been in FFXII.  It is similar to another mechanic in Dragon Age Origins where your characters will gain back HP if you stand around without doing anything.


Hoopefully FF XIII makes this standard. Baten Kaitos Origins and TWEWY used it first and they were good because the games were tough and no more worrying about healing outside of battle.

Does FF XIII let you restart a boss battle if you lose it without watching a cutscene or anything (just a "Try Again" thing)? That's one of the mechanics both Baten Kaitos games and TWEWY use too.

I remember Wild Arms 2 using that mechanic as well. It would be wonderful if FF13 does use that mechanic.