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joeorc said:
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I cannot because Nvidia has not released the full spec's on the RSX an most likely never will!

I am going by what Nvidia has stated.

and yet how on earth do you know RSX cannot?, that's just it by your GUESS got it .

your giving a GUESS but Nvidia stated that it is 

the RSX is more powerful than 2 6800 ultra's combined.

That is the same as ATI stating the xbox360's GPU can do more than 48 billion shader ops/ sec due to UNIFIED SHADER DESIGN, you somehow think that ATI's and Microsoft are telling the truth , but some how Nvidia and Sony are not!, if your going to be Bias I can understand that but do not try to hide behind your IDEA that you are somehoiw using fact's to back up your argument. your giving your OPINION nothing more

bu..but.. so an so Developer said..yea?

what so an so developer?

Valve?

look while I respect you and all , you are claiming that what your saying is a fact, well sparky it's not it's a GUESS, and a OPINION

that's all, nothing more nothing less.

 

Tell me where I've said that the XBox360 can do more than 48 billion shader ops /sec. Tell me where I've mentioned anything about ATI or Microsoft. Don't put in my mouth words I haven't said. And that's an example of a theoretical limit that it's impossible to achieve in a real environment. You could do that amount of shader ops with a 5d no stall no bandwidth no setup limitation type of shader. Something non realistic.

About the difficulties of developing a PS3 game, it's not only Valve. It's the majority of 3rd parties, it's Ken Kuratagi saying "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do"

http://news.cnet.com/8301-13506_3-10173656-17.htm

So Ken Kuratagi is liying when he says that PS3 is hard to develop for?

Maybe this thread could help you with your confusion with RSX specifications: http://forum.beyond3d.com/showthread.php?t=29579