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NinjaBee Announces First DLC For A Kingdom For Keflings

Worsening conditions due to overpopulation in Kefling Kingdoms has prompted drastic action by independent video games developer NinjaBee, announcing today it would act quickly and decisively to resolve the problem by providing four new kingdoms as downloadable content for its popular Xbox LIVE Arcade title, A Kingdom for Keflings.

NinjaBee has also set a date, promising the new Kingdoms would be available for Keflings and avatars alike on Dec. 9, 2009.

"To be honest, it's about time!" said one giant avatar who wished to remain anonymous. "It's gotten to the point where you can't even turn around without kicking one of those little guys. It's getting out of hand, I mean, they're like rabbits!"

The new DLC is the first to be released for the avatar-based XBLA title and will be released separately as Kingdom Pack 1 and Kingdom Pack 2, each containing two new playable kingdoms.

Kingdom Pack 1
This Kingdom Pack brings a fresh perspective to the original game with brand new Kingdom layouts. The Orchard Kingdom puts some new and interesting twists on the Classic Kingdom, and Kingdom Crossroads gives a new pace to your game. Luckily, the Keflings are still just as nice in both Kingdoms.

Kingdom Pack 2
The new layouts in this Kingdom Pack are not for the faint Giant at heart. The mysterious Relic Kingdom will force you to explore every inch of the map to find your way around, and the challenging Central Kingdom is definitely meant for the more advanced player. Previous Kefling management experience is a plus.

A recent update to A Kingdom for Keflings made the new DLC possible adding a new menu where players choose the map they wish to play. The update also made Keflings stronger, allowing transporters to carry three resources instead of one, and protected online games from griefers, making hosts and their friends the only players who can destroy buildings.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick