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Procrastinato said:
The fact that the wand can be used much like the wiimote is exactly why it *will* succeed, I think. It will be cake to port Wii game concepts to the PS3, via the wand.

Not sure why people think that's a bad idea at all. The Wii and PS3 will start to have crossplat games, both casual and otherwise. That's a huge boon for both the Wii, the PS3, and the publishers making those games for the Wii today.

Maybe for the game publishers but not sure how it would work for the consumers.

At best, it will sell to existing PS3 users who are interested to buy Wii as a second system because of the casual games and motion control. For new consumers with casual games in mind, they would pay $199 for Wii and Wii Sports but $299 for PS3 and cost of wand. Even if a game is bundled with wand, that's more than $100 different (perhaps close to $150).

For anyone who said there is no expectation for the wand or we don't know Sony's expectation for the wand:

Sony must have some kind of expectation for wand or it wouldn't spend the R&D to make it.

Currently we don't know what Sony's expectation is for PSP Go since it was never published. Therefore, we can always call PSP Go meets expectation even though it had underwhelmed launch number world wide and it didn't really re-energize the sales for PSP as a whole. At least we know each PSP Go sold would give Sony a pretty good profit margin. Would we use the same line of logic on the wand? As long as Sony makes money on each wand sold (and peripherals usually do), it wouldn't matter how many units of wand are sold.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.