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First of all, don't put in my mouth words I didn't said. That's something you really love to do. I never said that I'm so smart. I said that I have a strong technical foundation that you don't seem to have.

It's funny that you always mention the tiling problems some developers have, but at the same time you say that the developers that don't extract the PS3 performance in the same level than first party studios are lazy. That's double standards, Mike, or you take into consideration all the strong points both consoles have, or you don't take them.

I'm not confusing Xenos internal bandwidth with total bandwidth, even when you don't use it to store the buffers (back and front), you can use that eDRAM as a high speed cache. The logic that the eDRAM chip has, it's what in a PC graphics chip is called a ROP. It's where the AA is resolved, so always when you do AA you use that 10 MB as a high speed cache.

The problem a lot of forumers have with your posts is that you strongly exaggerate the importance of the PS3 strong points, but dismiss the XBox360 ones. If you take the time to read my old posts, you will read something I've always said. PS3 is a great architecture if you have lots of time and a high budget, something that in the economical situation we have, it's a luxury that only first party studios have. That's why, even when the theoretical performance is higher than the X360, almost any game done with the same budget and timeline will be better in X360, because it's much easier to develop for it.