Kynes said: Do you know what I confirm thanks to that thread? That you don't understand what they are talking there. Please read it again and tell me where they say a SPU is better than dedicated hardware doing AA resolve. |
Where did I say it is faster per se than having the RSX do anti-aliasing using a different method, the best method to use depends upon the specific game in question anyhow.
I am just saying doing anti-aliasing on the XBox 360 is costly performance-wise rendering in 720p or beyond due to tiling issues. That's why many 360 games don't do full anti-aliasing including top exclusives (despite Microsoft in the past claiming the 360 can do anti-aliasing for "free").