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Kynes said:

Do you know what I confirm thanks to that thread? That you don't understand what they are talking there. Please read it again and tell me where they say a SPU is better than dedicated hardware doing AA resolve.

Flexibility doesn't equals to high performance. One of the limitations of RSX is that nVidia (unlike ATI since DX9 cards) had fixed AA resolve patterns in it's chips, so you can't create new AA methods/patterns. Doing AA resolve in a SPU is slower than doing it in the dedicated hardware of RSX. The only advantage is that you can chose better patterns, higher number of samples... in non performance critical situations. But AA in SPU is much slower.

Where did I say it is faster per se than having the RSX do anti-aliasing using a different method, the best method to use depends upon the specific game in question anyhow.

I am just saying doing anti-aliasing on the XBox 360 is costly performance-wise rendering in 720p or beyond due to tiling issues. That's why many 360 games don't do full anti-aliasing including top exclusives (despite Microsoft in the past claiming the 360 can do anti-aliasing for "free").



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales