| Cheebee said: Photorealism is boring. Besides, those kind of games would have humongously monstrous budgets and be highly inviable, unless some revolutionary new way to create ultra-high-end visuals is conceived. |
And even if that would be possible, it would still mean automatically created, soulless textures and meshes.
It is not the higher resolution, the depth of field, or the more complex water reflection that requires extra work, but the small details that are now required to be designed, like papers on a desk, pattern of a cloth, realistic facial structures, etc.
Even if they would make some procedural generator that would fill the blank holes, it would still be monotone.








