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noname2200 said:
Gnizmo said:
supermario128 said:
9-7 has to be the hardest course in the game, only one that gave me a lot of trouble.

I am honestly amazed at how often I see this. What does it say about me that I found this one relatively easy, but 9-6 to be unbelievably hard?

My guess is that you probably blaze through levels fairly quickly, while most of us seem to take it more cautiously the first time around. Speed and momentum help on 9-7, but patience is the watchword on 9-6.

nintendo_fanboy said:

I am wondering one thing though. All people seem to agree that this is great and feels on par with SMB3 and SMW, while the DS game was more meh and definitely not the same as these old classics. I feel exactly the same but I wonder what the reason is. Has anybody figured that out?

 My guess is it has to do with passion and care. I think Nintendo likely paid much less attention to the DS game than it did to the Wii one. They certainly highlighted the Wii one much, much more.

That seems like a pretty good example, and fits with the advice I give for 9-7. It is torture trying to wait for all the platforms to be in the right spot, and without knowing what comes next you can't blitz level 9-6.

I also agree on the second part. NSMB DS just didn't feel like an important project. The level design was pretty blah, and the power-up system was not well thought out. The megamushroom not making it back for the sequel makes me think the designers agree with me on that one.



Starcraft 2 ID: Gnizmo 229