dougsdad0629 said:
Almost impossible to compete with people who have way more time to play than I do. Matching me (lower XP level) with much higher XP level people and expecting a fair fight. I also find it almost impossible to escape danger. By the time I realize I'm getting shot, it's too late to make any sort of escape. It looks to me like the things I read about Killzone indicate that having actual "classes" rather than piecing together random perks (that I may not even have access to yet) allows for a better balance of strengths and weaknesses for each player. Does that sound right? In theory, any class in Killzone has an equal chance against another class if strengths of your class are played to and/or the weaknesses of your opponent's class is exploited, right? |
To be perfectly honest, I think you'll find Killzone 2 to be just as unforgiving as COD. You have large scale clans that have played together forever. You have large 32 player maps and less total ownership of the game so even a less chance of getting paired up with beginners in matchmaking.
Regarding the classes, I don't think they're very balanced. However for those that work together cooperatively in objective based modes, each class comes in handy. You won't have access to all of them at first though. They need to be earned through experience same as perks in COD.
Personally, if I were you I would stay away from the online portion of Killzone 2.