Brink is looking to revolutionize the way players look at multiplayer. Splash Damage's latest shooter features a seamless integration between both modes, with an emphasis on accessibility for gamers of all experience levels.
As if living up to the innovative premise they've established isn't daunting enough, Splash Damage is also faced with another challenge - transitioning from a PC-only studio to a multiplatform developer. It's a task that has concerned Splash Damage from the onset of the project, especially in regards to the complex architecture of the PS3.
"To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around," Splash Damage CEO Paul Wedgwood expressed just recently.
Luckily, the London-based studio has hired some of the best talent around to help develop for the consoles, including Heavenly Sword's lead programmer Dean Calver and Killzone 2's lead level designer Neil Alphonso.
http://www.ps3center.net/news/4113/brink-devs-ps3-technology-is-alien/







