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Bodhesatva said:

I tend to agree that this wasn't necessary.

We'll see how MoH does on the Wii, but generally speaking, Nintendo platforms have not been a breeding ground for highly competitive FPS. Conversely, the PS3 and especially 360 have been very fertile ground for such games.

The Wii's runaway success does create complications: specific types of games are becoming associated with it, and developers reasonably conclude that games outside of those types will not succeed (this isn't different than the 360's position: look at Viva Pinata and Eternal Sonata. Games that don't involve a lot of testosterone aren't doing well). I wouldn't say it's impossible that something like CoD4 would succeed on the Wii, but I'd certainly say it would be a high risk venture.

If you want this put simply: Nintendo's family friendly marketing strategy certainly has its benefits, but it's also effectively anti-marketing games like CoD4. You could seriously make an argument that the heavy penetration of games like Wii Sports -- and the fact that Nintendo trumpets the significance of such games -- has a directly adverse affect on the prospects of games like CoD4 on the Wii.  


Don't know why.  It's not exactly mouse and keyboard, but if their was cross sytem play the a well executed Wii mote FPS will beat dual stick pretty handily.

As for CoD4, i'd assume they just didn't want to put the money to it.  Better to focus on a couple versions and make them great then make a different game for every system.  CoD3 was made by a different developer.