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papflesje said:
selnor said:
papflesje said:
because the ball is how the system works! The PSeye detects the ball, and recognizes how far away it is by its size.


That can easily be replaced by placing several markers on the controller itself. Doesn't need to exactly have a glowing ball on the end of it imho. Let's hope they can make the design slicker than it is now

No it cant. They something prominent and of a easily seeable design. Something that when it moves further away can detect it shrinking in size. The eye on it's own cannot do depth unless it sees a glowing object that changes in size. So they could do Natal, but would have to where a glowing suit.

Hmm, how would "detecting a glowing ball" be the way to go, when detecting the size, distance and movement of (for example) three separate points/slits/circles/whatever on a controller basically gives you the same thing? (what am I missing that means a HUGE dot in front of a controller is required?) :s

It has to be visible from all angles. So a ball on the top for instance is ok, because the eye can see the back and front of it. As well as the sides. If you had some slits on the front and back etc that werent a full sphere it would lose site of it say if you turn the wand 180 degrees. The problem of the whole wand going behind a players back for instance has been countered by incorporating sixaxis into the wand. So when the sphere is out of site it knows where the wand is. But can no longer do depth of field. So a ball on the top is the only reliable option. As the eye will track it better and more often. As I said the only way to do full body motion on Eye is to where a bright glowing suit from head to toe. And we know that is not practical. IR in Natal is used for the depth of field of the player. Because it bounces round the room and even behind a player, that is why it works for full body motion all over the room.