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Garcian Smith said:
Mendicate Bias said:
Garcian Smith said:

Wrong. What keeps (and will keep) PC gaming alive is the fact that indie/art-house dev studios can release projects that would never have a chance of showing up on a console through services like Steam and D2D. Games like Torchlight, A Reckless Disregard for Gravity, The Path, Eufloria, and Machinarium would never see the light of day if they were pitched for PS360. The only thing comparable in the consoleverse is WiiWare, which introduced us to talented developers like Gaijin Games, 2D Boy, Frontier Developments, Over The Top, and Romino Games, and gave in-house devs like skip (developers of the Art Style series) the chance to really shine. The only thing that the HD Twins get in that vein is the odd PC/XBLA title like Braid (which was only barely profitable) and the once-a-year artsy PSN game from Sony.

It's that spirit of innovation that recently attracted me back to PC gaming and away from the HD Twins.

Where the hell are you getting you info from, your so wrong it hurts. Braid was massively profitable, the guy who developed it made millions. XBLA is huge for independent developers. Braid, Castle Crashers, Shadow Complex, Splosion Man, Trials HD, Geometry Wars, Bionic Commando Rearmed, The Dishwasher, I made a game with Zombies in it, puzzlequest. I could go on but it would fill the page and thats just for xbla, PSN has a ton of amazing and profitable Indy games too. Next time you try to post biased crud do some research please or you will be made to look ignorant.

EDIT: I stand corrected on Braid, but that was never a 360 exclusive.

As for the rest of the games that you listed, they either made popular games for PC first or weren't developed by an indie dev house in the first place...

Castle Crashers was developed by The Behemoth, a developer that got its start with Alien Hominid on the PC.

Shadow Complex was developed, in part, by Epic Games and isn't an indie title in any sense of the word.

'Splosion Man was developed by Twisted Pixel. Their first title was The Maw, a PC/360 game.

Trials HD is an enhanced iteration of a series of free PC flash games.

Geometry Wars was developed by Bizarre Creations, a dev house owned by Activision Blizzard. They aren't indie.

Bionic Commando Rearmed was developed by GRIN, best known for developing the Tom Clancy's GRAW games. Not indie.

Ska Software were developing indie PC titles for years before releasing The Dishwasher and that zombie game.

Puzzle Quest was released first on DS/PSP before hitting XBLA, and received a PC release a mere two weeks after that.

It was a 360 exclusive for the first year of its life and was only ported over because of its massive success on the 360.

That was a tiny list, there have been many many more games all released on xbla and all being greatly profitable. You don't seem to understand what an independent developer is. Who cares if they made games on the pc before, I don't see castle crashers or splosion man or undertow on another system do you? I made a game with zombies in it was released on XNA not xbla, which in case you forgot allows anyone in their homes to make a game for the 360. Just admit that your original statement was you just talking out of your ass and stop digging yourself into a deeper hole.

You seem to think that because someone made freeware for the PC before they started making games for the 360 that means their not an independent developer. If you don't understand how stupid that train of thought is I don't know what to say.

 

 



                                           

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