selnor said:
Also, it doesn't have to even be good enough to enhance the games that much. Remember the N64? Expansion pak that enhanced the capable resolution? Natal could simply be used to enhance all future 360 games to 1080p 60 FPs and nothing else. Instantly the games would become so crisp. That is a definate possibility, after all I refuse to believe that M$ designed a much faster USB with a different set of rules for no reason. And no it wouldnt work on PS3, as it doesnt have M$ advanced streaming USB for a start and isnt registered on the motherboard directly to the ram, CPU and GPU. |
Uggh...Ok let's see here
The N64 RAM expansion pack was built into the unit to start with and all that it changed was what some games could do with it. It didn't suddenly make every N64 game look amazing, but it did make some games possible on the N64. This also means that it was using a dedicated memory bus that already existed in the console and Not an external serial bus. Ask anyone in hardware development and they'll tell you that for something like CPU to CPU interaction you don't use Serial.
Natal may a whole other xbox built into it but it will still be limited by the interface to the console proper. It's just not technically possible for there to be more than 480 megabits/s of data (max theoretical speed of USB 2.0) transmitted to the Xbox from Natal. That's plenty for images/video/and control data but not enough to offload graphical performance or cpu. Also please find the me reference you keep claiming for this "advanced speed" USB that M$ is supposedly using on the Xbox. I've looked through the user manuals I could find and saw nothing in reference.
Natal will be an interesting user interface, but it will not make any changes beyond interface to any existing games.