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Last I head the iPhone launched with a 650mhz Intel chip and dedicated mobile nVidia gpu. If theres any doubt it's only because Apple is many years behind it's it's gaming api development. For heavens sake OSX is running off of straight OpenGL. While I like OGL it's not gaming refined.

This is another case where gamers can't really tell the limitations between software and hardware. iPhone api will always play second fiddle to a dedicated gaming platform. This will make a noticeable impact no matter what the power of th machine is.

Pasted spec
"Original & 3G: Samsung 32-bit RISC ARM 1176JZ(F)-S v1.0[7]
620 MHz underclocked to 412 MHz[8]
PowerVR MBX Lite 3D GPU[9]
3GS: Samsung S5PC100 ARM Cortex-A8[10]
833 MHz underclocked to 600 MHz
PowerVR SGX GPU[11]"
Hmm seems i'm partially wrong on the specs. It launched with a 620(not that far off), but limited to 412. What was the PSP again 450? The 3G is clocked at 600 and both are ARM.

PSP CPU
"MIPS R4000-based; clocked from 1 to 333 MHz"
ooops, I'm wrong again. Seems that the PSP upper limits is 333Mhz. To be fair MIPS is similar to RISC.

As for the graphics chip. I may self amitidly be wrong in regards to the launch GPU. It may only have some basics. However the machine in question is the 3GS which does come with an OpenGL ES 2.0 chip. Which power wise puts the machine over the PSP.

I must say once again though that a bad or underdeveloped API can put some extra over head work on a developer and allow a good api dev team a leg up. Power wise regardless.

Man notice how the Sony fans are vehement against the idea.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.