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Garcian Smith said:

Wrong. What keeps (and will keep) PC gaming alive is the fact that indie/art-house dev studios can release projects that would never have a chance of showing up on a console through services like Steam and D2D. Games like Torchlight, A Reckless Disregard for Gravity, The Path, Eufloria, and Machinarium would never see the light of day if they were pitched for PS360. The only thing comparable in the consoleverse is WiiWare, which introduced us to talented developers like Gaijin Games, 2D Boy, Frontier Developments, Over The Top, and Romino Games, and gave in-house devs like skip (developers of the Art Style series) the chance to really shine. The only thing that the HD Twins get in that vein is the odd PC/XBLA title like Braid (which was only barely profitable) and the once-a-year artsy PSN game from Sony.

It's that spirit of innovation that recently attracted me back to PC gaming and away from the HD Twins.

Where the hell are you getting you info from, your so wrong it hurts. Braid was massively profitable, the guy who developed it made millions. XBLA is huge for independent developers. Braid, Castle Crashers, Shadow Complex, Splosion Man, Trials HD, Geometry Wars, Bionic Commando Rearmed, The Dishwasher, I made a game with Zombies in it, puzzlequest. I could go on but it would fill the page and thats just for xbla, PSN has a ton of amazing and profitable Indy games too. Next time you try to post biased crud do some research please or you will be made to look ignorant.



                                           

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