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While graphics do consume a lot of developer resources, don't automatically assume that they're the only thing doubling and tripling the budget of new games. Physics engines, lighting engines, sound improvements, quality voice acting, and other advancements also consume a lot of resources.

Which is why I believe we'll see more and more devs rely on middleware as time progresses. Companies like Epic, id, and Valve will provide developers with the tools they need to skip a lot of that engine work and move right into the graphics and gameplay elements.




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