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Joryn said:
selnor said:


I think what you missed was that the USB ports on the 360 connect directly to the CPU and GPU on the 360 already. So essentially developers can can ask Natals CPU and memory to take on some responsibility. I guess the article is saying there is that possibility as M$ made the 360 USB different from ALL other USB ports. So there must have been a reason? Also clearly if Sony's wands take up SPU's to work, then clearly 360 Natal games will LOOK better, as it adds processing power not taking it away. 

It's either USB or it's not.  If it was a custom port dedicated to a high-speed CPU bus it would Not be USB.  Every USB port out there has some hardware associated with it, as well as strict guidelines dictating how that hardware interacts with both the internal cpu and external devices.  Since we all know that these ports work as USB, that's what they are, don't fancy it up.


It's not fancying it up. Read the 360 manual. M$ are noted in 2005 E3 saying about the USB ports. They can feed directly into processing information at high streaming speeds. ( Much higher than ordinary USB's on the PS3 or PC ). It looks as though it's been designed for something like this. It's designed for any info for CPU's, GPU's and Ram to travel through it linking directly to the motherboard. If Natal has a decent enough CPU, games could take advantage of Natal's memory and CPU and not use any motion controls. Halo Reach?!