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Squilliam said:
I don't think that you'd need 120FPS, I would say halving 60 back to 30 would be just fine unless theres some reason for the glasses?

I suspect that the Xbox 360 could implement a more basic form of 3d rendering by implementing an update in their Ed-ram (forward compatibility) which would be similar to the Nvidia technique and allow them to rasterise the same scene twice with a slightly different camera angle (perhaps as im not 100% sure if im right here) to allow 3D on legacy titles and advanced 3D on future titles which support it.

I believe 100fps or 100hz is fine it's just that those pushing 3d prefer a fluid 60fps per second per eye.

I don't see why having 3d at 60fps (30 per eye) wouldn't work. I heard on 3d forums that if a game on nVidia's 3d vision (which I'm getting soon)  can't keep up with 120fps the 3d effect isn't lost when it stutters.

I'm sure theres a reason that smarter people than I have for needing 120fps.