HappySqurriel said:
That's not how game engines work ... To port the engine to a different architecture (with how most game engines are developed and with how many architectures they already support) tends to be a couple weeks work from a couple of developers; assuming (of course) that the system you're porting the engine to is capable of handling the engine without major modification. |
I really don't have any idea how it works.
I just assumed since PS2 backwards compatibility didn't seem that straight forward. The 2 god of war games took a few months, and the cell is way more powerful than the previous PS2 chip. I thought that since some engines that are on the cell require using the SPEs in a specific way, it wouldn't translate easily to something else.







