dsister44 said:
That isn't the only game they released last gen. They also released Grabbed by Ghoulies and Conker: Live and Unloaded. Nad if they had stayed with Nintendo they would have more then likely would have gotten Kameo out the door as well They have also managed to release 6 games this gen. Kameo, Viva Pinata, TiP, Perfect dark Zero, Jetpac, and Banjo-Kazooie: Nuts and Bolts. They also managed to help Bungie with Halo 3 as well as being a major part on NXE, and helping 4j studios with several ports. I think that is a pretty good list of accomplishments for four years into this gen, and I would like to see another dev that has been able to accomplish this much stuff in four years |
Games like Kameo and Perfect Dark Zero began development on the Gamecube a full year before it launched, and were in development for a full 5 years before they launched on the XBox 360; and Conker: Live and reloaded was an enhanced port/remake of a N64 game. When you consider that Rare was one of the largest contained development studios in the world, and were capable of developing several titles for multiple platforms (console and handheld) at the same time, the fact that they have only released a handful of above-average games in a decade demonstrates how slow and unproductive they became as a studio.







