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MikeB said:
I think expectations were really high. Halo 3 and Mass Effect were expected to push the XBox 360 hardware to its limits considering the amount of time the hardware has been on the market, their huge development budgets, it's easier to get the most out of the hardware (on the PS3 it takes more effort to move processes over to the SPEs to see huge gains) and these are 1st party exclusives for the platform so they don't need to make sacrifices to suit other platforms.

Halo 3 is being rendered in 640p and offering no AA (one of the EDRAM most talked about benefits) and Mass Effect has severe framerate issues:

Australian (PALGN) review: "The frame-rate drops constantly; if it was every now and then it might not be a big issue, but it’s frequent to say the least. Textures don’t always load properly either, and we experienced the game locking up on occasion for a few seconds at a time, which can be extremely frustrating, especially in combat."

Eurogamer: "Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007. Throw in some grumbles about the somewhat unoptimised state of the frame-rate, texture pop-in and v-syncing terrors, and it's a game that just falls short of our expectations."

Mike, take your off-topic hardware BS out of the MS forum. It's bad enough reading your drivel in the Gaming forum.




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