| Red4ADevil said: This guy is starting to scare me; in a astonishing way that is. So far he's been bringing up good points. Nintendo has been disruptive since they released the NES here 24 years ago. People thought that gaming was over after the crash until nintendo changed everything; thanks to the former pres. Mr Yamauhci. When they announced the monochrome Game Boy, people were skeptical. After they gave it a shot, it blossomed. Same with the DS, the unique desigin with the two screens was a success. They struck gold and developers ran to it like it was the gold rush all over again. |
Until the Wii came out, Nintendo's success at disruption was in the handheld area. Virtual Boy was a failed attempt to change things, but the other handhelds happened to be successful, and Nintendo ended up owning that niche. Nintendo also seems strategic in what they are doing. The DS happened to come into being due to the SP showing that people were willing to buy a fliptop handheld. And touch as a feature for the DS, happened to lend way to people being up for controlling things in new ways. I guess one can get a tip off to what Nintendo will do next by seeing what it is doing in the area of handhelds. They may redefine the storage format, besides high def, as their new way of doing things, because of the DSi having internal storage. Imagine the next Nintendo home console to not be disk based, but have storage on small one terabyte or more flash ROM cards that also are able to be rewritten, that feature near instant load times. Do this besides the high def and they are onto something. Games with near zero load time? I think that is a competitive advantage.
Of course, I am not going to bet anything on this, and shouldn't speculate.







