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Am trudging (and I do mean TRUDGING) through FALLOUT 3 at the moment...got the goty edition... I do like it a lot but bought it more for the post apocalyptic setting than the type of game it is as am not usually a big rpg fan (though I do like the occasional action-rpg)...

As a big Zelda fan though, I think it could just as easily be said that Fallout 3 could learn from Zelda games...I get more of a sense of accomplishment from the Zelda games as a whole...sure they are simpler, but when I play a game at the end of, say, a hard days work, that's what I look for for entertainment.

A lot of the sidequests in FALLOUT 3 (and yes there are a lot) seem to be there simply for the sake of making the game even longer than it needs to be (eg go somewhere and switch off a machine or kill a few raiders/mutants/woteva and then switch off a machine)...Aside from the whole talking to npc's and selecting choices from menues (which to me is about as much fun as reading a 'Choose Your own Adventure book) there isn't really a lot of puzzle solving and such (which is what makes the zelda series what it is). Much of Fallout 3's gameplay really is just dungeon crawling with a twist.