From the Elder Scrolls wiki page
"The team, inspired by Ultima Underworld and Dungeons & Dragons"
I call a technical win for myself :P
Anyway, I was being rhetorical. My point is that each zelda game has a lot of side quests. A lot of people miss them because they often aren't preceded by a dialogue with some npc who offers you the quest.
In twilight princess, getting 100% completion requires a huge amount of time. 20 hearts, lets say 3 are your starting hearts, 7 from dungeons leaves 50 to collect as heart pieces







