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From the Elder Scrolls wiki page

"The team, inspired by Ultima Underworld and Dungeons & Dragons"

I call a technical win for myself :P

Anyway, I was being rhetorical. My point is that each zelda game has a lot of side quests. A lot of people miss them because they often aren't preceded by a dialogue with some npc who offers you the quest.

In twilight princess, getting 100% completion requires a huge amount of time. 20 hearts, lets say 3 are your starting hearts, 7 from dungeons leaves 50 to collect as heart pieces