By using this site, you agree to our Privacy Policy and our Terms of Use. Close
vlad321 said:
mirgro said:
Squilliam said:
mirgro said:

Yes well true sequels are different. Look at Diablo and Diablo 2, Half-Life and Half-Life 2, Warcraft 2 and 3, UT99 and UT2004. Expansion packs in the mean time ARE same engine with leftover ideas but added new ones. So I'm fairly sure L4D2 falls in the land of expansion, not true sequel.

Gears of War 1/2 AND Unreal Tournament 3 use the same engine. So are they all just expansions of UT3?

Uncharted 1/2 use the same engine.

Modern Warfare 1/2 use the same engine.

Devil may cry 4, Lost Planet, Dead Rising and Resident Evil 5 use the same engine, are they all expansions?

Let's face it it's not limited to just the same engine, but the gameplay as well.

Of the ones I listed the game play is significantly different and I do mean significantly. What the HELL is the difference between GoW1 and 2? UC 1 and 2? Yeah... I thought so.... Instead of wasting their time with making more of the same developers should be innovating. Look at how long SC2 and Half-Life 3 are being made. That's how sequels SHOULD be, instead of this rehashing crap that most developers pull, even Valve now....

If you are also going to argue the whole "but they have improve graphics and gameplay" then please look at WoW, each expansion really changed gameplay, improved graphics, AND they had hell of a lot more content than any of the "sequels" you just mentioned.

Indeed, I miss the days when innovation was the only way to get above a 7. It seems only like yesterday when "Diablo Clones" or in fact any "X Clones" were graded down just because they copied and didnt innovate. Now it seems you can copy the same thing over and over and still make millions and garner tons of praise....

You just can't innovat as much on a console as you can on the PC. The hardware is locked and your control are limited, how can anyone expect innovatoin in such an environment? Add the lower standards of console gamers and you end up with a recipe of repeating games and milking from developers who don't deserve the money they are making.

Haha, yeah.

I remember when there were too many FPS games, and they'd get knocked and forgotten for being "Doom Clones."  But now every other week there are 5 more shooters and everybody goes "ooh ooh ooh this one's the Halo Killer!"  They're still Doom Clones to me.  I don't know how/why/when everybody made that switch though.