Smidlee said:
Brad at Stardock tried to make a compelling game before graphics which he admits was a big mistake. Now he works on the artwork a lot earier in development. Artwork/graphics and ability to make a compelling games goes hand to hand more than most gamers realize or admit. |
I didn't mean assets aren't important. I meant the need to have loads of them, thinking that the ammount matters more than the talent to make those assets.
Capcom said outright they could make great assets on the Wii. It just took more resource management, and the game still cost less.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs