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Smidlee said:
LordTheNightKnight said:
That actually is the mentality that is the problem. They just want to show off a bunch of assets before making a compelling game. Or they think the latter is magically taken away by less resources (not less tech, since the Wii still can do loads of detail, unlike if it was a 5th gen system).

Brad at Stardock tried to make a compelling game before graphics which he admits  was a big mistake. Now he works on the artwork a lot earier in development. Artwork/graphics and ability to make a compelling games goes hand to hand more than most gamers realize or admit.

I didn't mean assets aren't important. I meant the need to have loads of them, thinking that the ammount matters more than the talent to make those assets.

Capcom said outright they could make great assets on the Wii. It just took more resource management, and the game still cost less.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs