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@ Garnett

To quote myself from a long time ago:

'Resistance just like Motorstorm, despite their impressiveness only used about 15% of available SPU power and there's even a lot of room for optimisations in addition'

Of course, those launch games also didn't do texture streaming yet. I also stated there was a lot of potential with regard to this and I think Uncharted 2 now proves my point.

To requote myself from a few years ago:

"streaming is more advanced than that, you free up unneeded memory (previous areas, enemies, sounds, and such) and load new data into memory while actually playing the level. Resistance & Motorstorm for example performed music streaming, but loaded all the graphics data for the level into memory in one go, in this regard Ratchet and Clank: TOD is more advanced as the game also streams texture data."

Reading back, I think a lot of what I stated in the past can now be better understood with games like Uncharted 2 available and many of the past attacks from 360 fanboys were really uncalled for.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales