@ Garnett
To quote myself from a long time ago:
'Resistance just like Motorstorm, despite their impressiveness only used about 15% of available SPU power and there's even a lot of room for optimisations in addition'
Of course, those launch games also didn't do texture streaming yet. I also stated there was a lot of potential with regard to this and I think Uncharted 2 now proves my point.
To requote myself from a few years ago:
"streaming is more advanced than that, you free up unneeded memory (previous areas, enemies, sounds, and such) and load new data into memory while actually playing the level. Resistance & Motorstorm for example performed music streaming, but loaded all the graphics data for the level into memory in one go, in this regard Ratchet and Clank: TOD is more advanced as the game also streams texture data."
Reading back, I think a lot of what I stated in the past can now be better understood with games like Uncharted 2 available and many of the past attacks from 360 fanboys were really uncalled for.







