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Although this comparison tries to be unbiased and succeeds in this far more so than ones in the past it fails miserably on some accounts.

They mention the 360 GPU allows for "free" anti-aliasing and that sub-720p games like Halo 3 require more anti-aliasing. They fail to mention Halo 3 does not have anti-aliasing despite the sub-720p resolution.

It's true that at low resolutions the 360 GPU can do relatively cheap anti-aliasing, but it's not really "free" as marketed by Microsoft and evident in high profile XBox 360 exclusives. Anti-aliasing becomes an issue in 720p and higher resolutions due to tiling.

I think in a year or 2 we will finally get to see really unbiased comparisons. I think this comparison is better than most mainly because of Uncharted 2 which finally gets some people to start thinking about things more deeply.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales