By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SpartanFX said:

KZ2 is much more epic and hectic with 32 players in the room.with 10 turret bots,8 air support,etc...

 

You're right, KZ2 is much more epic and hectic. 32 player matches are braindead mindless clusterf***'s that can get much worse than MW2. This is exacly one thing I really hated about KZ2. Dual grenades, small corridors, assault class, spawn grenades.....this game is a giant mess if you're not playing on the smaller servers.

KZ2's Search'n'Destroy mode is horrible. It just promotes abuse of certain classes. Many servers resort to disabling the broken ones - the prob there is that there's not very many classes to begin with so when you disable the problem ones, you're removing the very little variety that the game has.

 

Take time to browse through the unlocks. Reaching max level in KZ2 took an extremely small amount of time. Not only does it take much longer in MW2, but there's tons more weapons/etc in the game. Not to mention, dual wep attachments if you're using the Bling perk. Besides that, there's just much more gametypes to choose from. I was really disappointed that KZ2 doesn't even have CTF, which has always been a fav of mines in pretty much every shooter. Overall, the game just has much more features and replay value.

 

KZ2's movement/aim speed is also stupidly frustrating sometimes. Many people said it was there to make the game more "tactical", but games like CoD:UO and CSS prove that you can have a tactical/slow paced game without having to hinder the player's movement.

 

 

KZ2 does have some great stuff in it (for me personally, the feel of the weapons) but there's a few things about it that really bother.

 

 



http://soundcloud.com/cathode

PSN: Parasitic_Link