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c0rd said:

It's easy to imagine being boring, but... have you played the game?

Most reviews do praise the combat system... I actually just looked up Zero Punctuation's review you mentioned, and he says "... actually the sword fighting is pretty fun, as it had fucking better be, considering the amount we have to do." Again, that's what I'm trying to get across - the combat is fun.  If there are complaints about the gameplay, it's probably the minigames needed to get cash for the boss fights - this does suck, one of the game's major flaws. That has nothing to do with the Wii, though.

I wouldn't play through this twice and if I'm going to play through it once, I want to play through the complete version (for those who already played this on Wii, I can understand why they wouldn't want the port. It would feel tedious to go through all of that again just for extra content).

I'd actually love to go through the HD console versions, if I could use the Wii-mote or equivalent. It would only feel tedious because the combat would be dull. (oh yeah.)
...

Okay, I'm aware I'm not about to convince you of anything. I just think the game utilizes the motion control better than any game on the Wii (without Motion plus), which is one of the main reasons I bought it. I mean, if story / style / etc are what you're going for, you can save yourself a whole lot of time and money by just youtubing the thing once it releases.


edit: Can't believe I forgot about the music games - DDR and Guitar Hero. Great examples of a games with the user interface essentially making the game. In reality, all of the gameplay can be done with a standard controller, but... that'd defeat the purpose, and the fun. I share similar sentiments regarding NMH and the Wii-mote.

Saying that using a wii mote for a hack n slash game is preferable just because using a dance pad for DDR and a guitar for Guitar Hero works the best is like saying that using a light gun is preferable for a modern-day shooter like Halo, CoD, Gears, etc. Sure the light gun may work for duck hunt and rail shooters but Modern-day shooters are too in depth forthe light gun to be practical. Same goes for hack n slash games. This is why Halo, Ps360 CoD, Gears, etc. sell a ton more than say CoD on the Wii. The wiimote has found it's niche (ie. Tiger Woods 10, Wii Sports Resort, etc.) but it will never replace the 4 face buttons, 4 shoulder buttons (well 2 shoulder, 2 triggers in case of 360), 2 analogs and 1 D-Pad that the modern gamepad brings to the table. The gamepad brings more to the table. And it's not the gamepad's fault when devs create games that devolve into mindless button mashing. Because it's not always like that. Demon's Souls and Ninja Gaiden are hack n slash games and yet many people find the games to be difficult. If they were just mindless button mashers, that wouldn't be the case.