MikeB said:
Epic isn't that bad of an example I think, they even got sued for the underdeveloped state of their engine on the PS3 by 3rd party multi-platform developers. The engine now runs fine (with help), but according to developers they showed a lack of effort at first (and maybe still, as there is still a lot of potential by better utilizing the Cell's SPUs). I hope Crytek will rival them and the CryEngine will meet expectations for multi-platform development and get Epic off their butts. |
I'm not sure why you're disagreeing with me, since you basically just repeated what I said. Your original point was to praise Naughty Dog for making an engine optimized for a specific platform, and I just pointed out that you're condemning Epic for doing the same thing. The reason the engine didn't work well on the PS3 is because it was optimized for the 360. So in essence Gears in 2006 would have been a sloppy mess on the PS3 like every other UE3 game was because it was optimized to run on the 360. From a technical standpoint, they had as much reason not to release Gears on the PS3, as Naughty Dog had for not releasing Uncharted on the 360.
This is of course ignoring the fact that neither game can be ported over because of contractual obligations, so essentially using either as an example is a bit pointless. They're optimized because they can't go multiplatform, end of story.









