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MikeB said:
Onyxmeth said:
MikeB said:
I respect the devs the most who take advantage of their target hardware and modern technology (HDTV, surround sound, internet connectivity, etc) the most (like Blu-Ray and the Cell processor). So especially Naughty Dog.

I have far less respect for exclusive developers who built their games based on multi-platform game engines (so no real technical reason to not port their games onto all capable consoles). (for example Epic)

The least I respect one developing company which apparently lacks ambition to push their game engine towards new more competent challenges (changes which would only modernize and optimize their engine), this while talking pure trash regarding their true motives. Namely Valve.

Come on. Surely you can come up with an example better than Epic. They made the engine itself and we all know it was originally heavily optimized for the PC and 360. Don't remember the first year of Unreal Engine games on PS3? They aren't pretty.

Epic isn't that bad of an example I think, they even got sued for the underdeveloped state of their engine on the PS3 by 3rd party multi-platform developers. The engine now runs fine (with help), but according to developers they showed a lack of effort at first (and maybe still, as there is still a lot of potential by better utilizing the Cell's SPUs).

I hope Crytek will rival them and the CryEngine will meet expectations for multi-platform development and get Epic off their butts.

I'm not sure why you're disagreeing with me, since you basically just repeated what I said. Your original point was to praise Naughty Dog for making an engine optimized for a specific platform, and I just pointed out that you're condemning Epic for doing the same thing. The reason the engine didn't work well on the PS3 is because it was optimized for the 360. So in essence Gears in 2006 would have been a sloppy mess on the PS3 like every other UE3 game was because it was optimized to run on the 360. From a technical standpoint, they had as much reason not to release Gears on the PS3, as Naughty Dog had for not releasing Uncharted on the 360. 

This is of course ignoring the fact that neither game can be ported over because of contractual obligations, so essentially using either as an example is a bit pointless. They're optimized because they can't go multiplatform, end of story. 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.