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shio said:

Words Of Wisdom said:

KotOR 2 recycled almost every element of KotOR. Atton == Carth for example.

I actually played KotOR after KotOR 2 so I was pretty disappointed to see so much in common. They're both good games, but Obsidian dropped the ball with KotOR 2 the more I reflect upon it. In playing KotOR, I began to notice "Hmm that looks familiar. That too. These character remind me KotOR2, strange." Heck, the first level of both games is like Deja Vu, only Bioware doesn't make the player waste as much time there as Obsidian does.

Obsidian improved on several things, but they lacked originality.


Do research before you post, Obsidian were being pressured and only had 13 months to make Kotor 2 for the Xbox, while Bioware had 3 full years developing Kotor 1. They couldn't afford to be creative, as it spends resources and time that they didn't have. Bioware wouldn't have done better than Obsidian in such short time. If you want to really compare both games, then check the PC versions, Kotor 2 PC will change your mind then.

Do you really think that makes a difference?  What am I supposed to say to that? 

"Aw the poor babies, they didn't get enough time to make their game.  I'll pretend their game is better to make them happy."

Um, no.  I have no sympathy for Factor 5's screw with Lair, I have no sympathy for Obsidian's screw up with KotOR 2 (which is still a good game despite being almost a copy).

As for the PC versions, I own both and am anticipating the "fix" that will make KotOR 2 supposedly complete.