The Ghost of RubangB said:
I don't know how you can still have fun with any game ever made when their 1980s controls devolve into this kind of gameplay. I can just picture it: "Oh I press A now? ok. *presses A* I press B now? ok. *presses B* wee this is fun." If you're going to over-simplify it that much, you just described every video game.
This game is a button-masher, just like every other 3rd person melee fighter. You run around pressing the fight button until all the bad guys are gone. They're all the same. In this game, like most, the fight button is A. You press it about 8 billion times. What the Wii remote does differently in No More Heroes is that you can point the remote vertically to hold your beam katana up high, so that pressing A will vertically strike your enemy's head, and you can point the remote horizontally to hold your beam katana low, so that pressing A will horizontally strike your enemy's body. With a traditional controller, there would've just been 2 attack buttons for vertical and horizontal attacks, and you'd go back and forth. But this control scheme allows you to quickly press AAAAAA to attack attack attack, but while doing so very quickly switch from head to body attacks by subtly rotating your wrist like you're holding a sword. It's not much physically, but that alone made this game very very enjoyable. It made it more immersive. Moving my wrist to control my attack angle while I'm playing made all the difference, and that's why I personally enjoyed this game more than all the other Dynasty Warriors, Gods of War, and Devils that May Cry. They added a small subtle difference to the button mashing that made it more fun. (There are other things you can do in the game, but I was just simplifying it to focus on the button-mashing, because the Wii controls actually made button-mashing fun for me, for the first time since 2-D beat 'em ups like Double Dragon and such.) On the HD consoles, they'll rework the control scheme and replace all that with buttons, turning it into a regular button-masher like Dynasty Warriors and friends. I'm not sure if porting will work in this direction. Gimping the graphics and replacing it with new and improved controls is one thing, and worked really well for The Godfather and will probably work really well for Modern Warfare Reflex. I'm not sure if gimping the controls and replacing it with new and improved graphics will make any positive difference, and I think the sales of the game will suffer, and end up more like Chinatown Wars on the PSP. Either way though, the game has some of the greatest boss battles of all time, so it's tons of fun. I'd definitely recommend at least a rental of any version of this game for the boss fights alone. |
The game is a button-masher, that i can agree with, but this game has 0 DEPTH, compared to the combat in Devil May Cry, or God of War, and its agree to disagree whether it is more immersive to move my wrists while button-mashin the whole freaking game will make it more immersive, i think its gimmicky like he said, but it works, but it works because there aren't as much enemies, the AI is almost non-existant, and the combat is slower than those games you mentioned. Improving the graphics won't work, the game lacks in many ways.
I also agree with your last line. The boss battles are great, they're fun, mainly cause they're fuckin crazy. I would also recommend a rent, but this game is cheap online also.







