By using this site, you agree to our Privacy Policy and our Terms of Use. Close
c0rd said:

@loves2splooge: It isn't "poor game design" when the end result is damn fun. The fact is, the user interface has a huge impact on gameplay. How would Duck Hunt be with a standard NES controller? Rail shooters? Sword fighting? Wheels for racers, too... this can all be imitated by standard controllers, but it's often way more fun / immersive using the controller that fits the game best.

I don't know how you can still have fun after awhile when the motion controls basically devolve into this kind of gameplay. I can just picture it:

"oh i slash left now? ok. *slash left* i slash up now? ok. *slashes up* wee this is fun."

I don't see how that is supposed to be consistently fun. The game uses motion controls to disguise the shallowness of the combat. I don't see it as any better than button mashing. To each their own I guess. The gamepad isn't best suited for everything. I agree. But NMH isn't exactly a great case for motion controls (I'll give Suda51 brownie points for using masturbatory motions to recharge the lightsaber though). Wii Sports Resort sword fighting is a real example of an effective case for motion-controlled sword fighting.

And since this new port of NMH will have extras and enhancements, I'd rather this new version. I wouldn't play through this twice and if I'm going to play through it once, I want to play through the complete version (for those who already played this on Wii, I can understand why they wouldn't want the port. It would feel tedious to go through all of that again just for extra content). Especially when my interest in the game lies with the story, style and social commentary and I never was interested in this for the controls (other than the masturbatory gimmick, which is the coolest motion-controlled function ever). I was warned that the gameplay didn't have much substance but I think the other elements could make up for it. Even that Zero Punctuation guy recommended the game (even though he trashed the shallowness of the gameplay). He believes it's something that you just have to experience and the story and style will motivate you to keep on playing. I wouldn't be surprised if NMH has that effect on people. It looks like a breath of fresh air.