So gimmicky motion novelties make up for repetitive game design? I can see how it can be fun for the first while. But after awhile, swishing that mote up/down/left/right is not only going to be not fun but also more tedious than button mashing. The selling point of NMH wasn't the controls. It's the style (the art direction and of course who doesn't want to decapitate people with a light saber and spurt pretty red violence? Much cooler than decapitating with a steel sword or an axe), the story, the social commentary and most importantly, the fact that it was a 'core' violent M-rated game on the Wii.







