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Did I mention that the HL2 single player is infinitely better than Halo 3's as well?

I think the biggest problem is that Forge doesn't really do much for changing map structure. This is one of the reasons I'm glad SSBB will feature a full-blown map editor.

I've seen very few microtransactions which don't make me uneasy, and I mean because it seems like publishers have dollar signs in their eyes when it comes to this kind of thing.

The other issue is that it seems like a lot of this stuff should have been in the game to start with and that publishers are withholding it intentionally in order to sell it separately. There have even been cases where the content was already on the disc and they required you to have Xbox live to unlock it.

It's getting off on the wrong foot, for sure. It'd be nice to see a company doing this properly for a change.



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks