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Avinash_Tyagi said:

Two things, the move to 3d alienated more people from gaming, as it made the controls more complicated and intimidating. Also even though the added graphics were needed to get to 3D since then have games really changed all that much, its still mostly the same games, even with all the vaunted AI and physics and the such the games are still by and large the same, just more refined and tweaked, yet costs of these games have been rising very fast, and yet they still have a long way to go before they can ape reality.


1) You can still make 2D games. Wiiware, VC...etc all prove (or will hopefully prove) that there is a market for good games regardless of type.

2) That is the nature of the beast. If you want your enemies in the FPS game to do more than stand still and shoot at you, you need to program it. If you want a richer and more robust game, you need to program it. It's where the designer's vision of what the game should be meets the cost of development that determines the final number. Right now, designers can and have sacrificed to put out a game that they were not completely happy with, that could not do everything they'd like it too. At the same time, companies have struggled to produce games that meet as many of these aspirations as possible.

Ideally, any game a design imagined could be implemented in a cost effective way. This would be video gaming utopia. We're not there yet and I pray that designer creativity doesn't have to be sacrificed any more than it already has to meet production costs.