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allaboutthegames885 said:
@ sc94597: Yes, but guess how you kill the enemies in those games... And by the way, not all shooters are mindless frag-fests; some of them have secrets worth exploring for... And you still didn't say whether you agreed with me or not about the Guitar Hero/Rock Band formula!

Using that logic, Zelda is a Hack N Slash action game, and the 2D Metroids are in the same genre as Contra. There is more to a game than the weapons you use. Also, irregardless of how unrelated some FPS' might get from a genre, almost all of them I've played, and I've played a lot, do not have some basic things that make an Action-Adventure games.

1 The priority is on Action opposed to Adventuring.

2 The levels are sectioned. Even in borderlands, an FPS much larger than Metroid Prime, this is true.

3 There is a focus on disposing items and abilities opposed to upgrading them. A few FPS games do add this feature.

4 Linear story telling as well as linear gameplay. Metroid was a series developed on nonlinearity. It was revolutionary for this. Even in Metroid Prime, there is multiple ways you can play the game. In an FPS you are driven by story, and while you can do other things, it is this objective that pushes you. I'll bring up Borderlands again. It is quite open, but it is also quest based, and that is along the lines of saying instead of 1 linear story, I'm going to play 100 linear stories.


That is why FPS games fit better under the Action Macro genre, and Metroid games under the Action-Adventure.