twesterm said:
I go by only what they show me-- there's a large pillar (or two, I forget) and a rocket launcher right in front of me. Considering the vehicle, large pillar, rocket launcher, and damage indicator take up most of my screen I couldn't see the coils. I was too busy using what little visible space I had to just avoid dying. I also know *many* other people had the same exact problem. The fight was just horribly presented to the player and gave them the complete wrong impression of what to do. I don't really remember shooting coils earlier to take down a flying vehicle, but I also didn't like the game much so I didn't really care to remember many moments. It obviously wasn't that big of a moment and didn't do too great of a job teaching me anything if I didn't remember it. Perhaps I took it down some other way? As for the ledge, I had to jump there because anywhere else I died any time I poked my head out. Going to that ledge and going in the cover area was about the only safe spot, so yes, I pretty much had to jump there. Any time I tried to stay where you start and shoot the coils I died so no, I didn't lie. |
I've got to second this - while I generally never have any issue knowing what to do in an FPS, this scenario really relied on trial and error. If you happened, by chance, because the level and design give you zero clues, to stumble on the right approach, it's easy. If you happen by chance to try the wrong thing, it's annoying and you will die and quickly too. Given the fact the setup strongly implies you should grab the rocket launcher, dance around the pillar you start behind, and take down the ATAC directly, I suspect many took the wrong approach initially.
I loved the design and movement of the flying ATAC, but the setup was weak and when you actually found the lower covered area the scenario became cheap as suddenly the ATAC was easy to take out vs a challenge.
Try to be reasonable... its easier than you think...







