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IllegalPaladin said:
Reasonable said:
Seems better than their usual analysis. I noticed tearing and issues in pretty much every video released for the title, so this isn't a surprise. I feel from what I've seen they pushed the content and detail further than they could optimize the engine.

I also note that, with a cross-platform engine, the PS3 takes a slightly higher hit as the code doesn't leverage the more specific PS3 architecture vs the easier to leverage 360 architecture.

It'll still play well enough, though. Reading reviews, I'm just glad that, a poor start aside, it seems to offer a better game than AC, which impressed me a lot in many ways, but also annoyed me with its glaring flaws and barely developed gameplay, which I felt left it resembling more the best tech demo ever than a finished game.

Have you see the gametrailers review? I was starting to feel a little nauseous with all the screen tearing going on there.

I'd like to play through it, but wow....

Yeah, that one made it pretty obvious.  I'm looking forward to it, but on the evidence so far I'd have preferred them to dial back the visual detail a little to something the engine could cope with better.  Really, unless we're talking about a new engine (like say with the first Uncharted) there is no reason for this in such a high profile game with such a huge budget.  It should have been obvious they either needed to optimize the engine to cope, or dialed back aspects of the visuals to get a better performance.



Try to be reasonable... its easier than you think...