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The article writer is wrong. From a marketing perspective, third-party publishers market big-budget core-market titles on the HD Twins because it's been proven that if you make some technically-competent, brown, "mature" FPS or action title for those systems, there's a million core-market gamers (and several dozen core-market reviewers) who will buy it and love it. The Wii forces third-party developers and publishers to innovate, expand their markets, and push their boundaries. And why would they want to do that when they have a captive audience on the HD Twins?

Core-market gamers love to poke fun at the Expanded Audience for buying shitty games by the millions when they, themselves, regularly fall for the same tricks.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom