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dorbin2009 said:

You kind of opened yourself up to it. But. Guild Wars is an MMO. Different Genre, different results. They don't need to worry about piracy because you have to connect to their server to play (anything sembling an authentic experience). Bejeweled tailors to a casual audience which really has no need or knowledge of piracy. If you honestly think that piracy shouldn't be brought up, then you are gravely mistaken.

If you absolutely had to pay to play Modern Warfare 2, and there was absolutely no way to pirate the game, then it would have sold an easy 2-2.5 million extra copies.

It might or might not.  One can't be sure of this.  It is possible that the number of sales for MW2 would be only marginally more.  The pirates might move on to an easier target.  Console gamers have showing a willingness to pay $60 a pop, with used game sales being where the pirate tendency has gone that normally shows up in PC gamers. 

There is a concept that people need to understand here, that being the concept of companies firing customers.  In a time where a type of customer ends up being a burden, and isn't sufficiently profitable, a company will look to abandon them in favor of the more profitable customer.  If consoler gamers prove to be the more profitable customer for companies, they will end up treating PC gamers as less and less important.  If they can then generate revenues from selling content that used to be free, they do this.  And this is what might be happening now with PC gaming.   The PC gamer isn't given extra perks they are used to, starting with Modern Warfare 2 as an example.