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I agree that the weakest point of the game was its story and the character development. The screenplay was awful too with all the profanities.

However technically this game is one of the very best. If you look at the following:

* physics

* the character modeling

* Particle/explosion effects

* animation

* fantastic AI

* realistic gun mechanics/physics

All of these elements are top notch and actually create great gameplay (The are not just pretty graphics).

One common complaint against this game is "its not innovative" or it "plays the same/not fun enough" well to that I say that anybody having those complains haven't just played this game long enough.

With the above technical excellence Killzone 2 has actually created incredibly innovative gameplay and yes I have a rational to back up my statement.

* Animation: Animation creates a unique gameplay. For example throwing a grenade does not simply mean 'popping' one instantly. Throwing grenades actually start a half-second animation during which you are completely vulnerable to enemy fire. This is true for real life and it means that you actually have to 'learn' to throw grenades. Same goes for other animations like gun reloading or using a sationary turret.

* Character modelling: Great character modelling means you can see your opponent that much better. Seriously after playing Killzone 2 when I went back to other FPSs, I would feel like I was playing a 2d game. I would see an indistinct figure and would somehow aim and hope I hit.

* Particle effects: When a grenade went off, you can actually get disoriented, your aim would be shaken and you would be blinded with smoke. This creates unique gameplay tactics like use grenades not as offensive weapons but something to disorient your opponents or drive them out to a more vulnerable position.

* Realistic gun mechanics/physics: Games like COD4 require you to aim down ALWAYS. Even at assault distance of a few feet, people are aiming down sights. That frankly is not real. In Killzone 2 you can only aim down effectively from distance. At CQC you always fire from hip and hope you hit target. The closer the distance some weapons gain tremendous advantage. The shotgun is unbeatable at extreme close range. Weapons with high rate of fire but lower accuracy is also effective. At medium distance, assault rifles rule and you can't beat a sniper or a long range rifle at long distance. In short the superlative implementation of the gun mechanics introduce endless tactics in which to play the game.

In light of the above observations I cannot disagree more with the contention "it did not innovate" which is really the only negative thing that gets said about this game. And really there are tons of other innovations that I can spell out but I don't have all day.

Killzone 2 did not sell as many as Halo or COD only because of the lower popularity, bad Sony marketing and steeper learning curve. However we have a thriving and loyal community of players and clans that have stuck with this game even during the MW2 release week. And every week more and more new players are starting to play.



 

It is better to die on one's feet

then live on one's knees