dorbin2009 said:
You kind of opened yourself up to it. But. Guild Wars is an MMO. Different Genre, different results. They don't need to worry about piracy because you have to connect to their server to play (anything sembling an authentic experience). Bejeweled tailors to a casual audience which really has no need or knowledge of piracy. If you honestly think that piracy shouldn't be brought up, then you are gravely mistaken. If you absolutely had to pay to play Modern Warfare 2, and there was absolutely no way to pirate the game, then it would have sold an easy 2-2.5 million extra copies. |
Sorry Dorbin , most of your assertations are incorrect. Guildwars for one is not a true MMO, its a single and multiplayer RPG with a very very fancy lobby. It does not run on a subscription model, and you can emulate things pretty darn well.
Piracy should not be brought up, unless you can make at least some sort of valid claim that piracy rates are drastically different in the case of MW2 than across other games...
And your assertation that an unpiratable MW2 would have sold 2 million plus, is frankly silly. SafeDisc might want folk to believe that, but very few other people do. Instead of bothering to rewrite what has been written elsewhere, I will simply ask where on earth that number came from.







