V-r0cK said:
Thats what i loved about FF9 cause that was so unexpected and like Square just gave more fun boss gameplay. I thought the boss before it (forgot that guy's name) was pretty easy so i wanted more and..surprise i got more lol. I love FF9 not cause im blind love for the series but because i really did enjoy the game. The story, the battle system, levelling up, the way you learn stuff, get summons etc. Very cool how Alexandria was your castle all along and beautiful with the angel wings. Best of all its fun playing with 2 players. Sure only one of you does the actual moving but you can choose which characters you want player 1 & 2 to control. My bro and i split the character control 50/50..sometimes we kill eachother for fun lol but how often can you share a turn-based RPG experience with someone? hardly any. |
Actually, I remember playing FF6 like that too, and that was very fun, didn't realize you could with FF9. I guess what I really meant to say was I enjoyed playing the game, but felt completely let-down by the ending. A boss that comes out of nowhere, with no explanation, and no real tie-in to the story beforehand (no foreshadowing/hinting that I've heard about/found myself) really irritated me. it doesn't qualify as a twist (a twist uses red herrings, ie. false foreshadowing) it was just felt misplaced.
I'd have prefered a more 'ultimate' form for Kuja, that would have made sense, still been bland like many of FF's final bosses, but would have made more sense. Don't get me wrong, I am a FF fan, just not blindly, the game still has to be good, and I don't think every FF has been good.







