Onyxmeth said:
Well yeah, but you're talking about most games here. Very few games have randomized AI patterns, and if you couldn't learn from your deaths in a difficulty like Veteran, you'd probably never get anywhere. |
I found the AI to be pretty good. The doors opening, or windows opening are one thing, but in general, If you walk in the same direction, at the same speed, everytime that you restarted a checkpoint the enemies will probably come at you from the same position. But a variation in how you attack the level, will cause a variation in how they respond. That's what I liked about the "defend burger town" mission, I was running all over the map and the battlefield was dynamically changing with where I went. (i know there were scripted events, but even between them, I like to not listen to Foley's orders :p)







