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Nintendownsmii said:
I remember the carefree days of the NES and SNES hardly any games came out with bugs in them and those that did ussually were only under strange circumstances or were the type of bugs you never noticed.

In the NES days, there wasn't much to work with so every bit had to count (literally). There were fewer bugs due to that and honestly sometimes the bugs that made it into games looked like features.

This continued into the SNES days. Remember how Gradius III would slow down when there was too much on the screen? Major bug there. However the slow down actually created the effect of bullet time letting you dodge tons of enemy projectiles with ease. Was it really a bug... or a feature?